Droids from the IG family either served as private security or freelance members of the Guild. Additionally, their programming forbid them from being captured, and bounty droids would engage their self-destruct protocols when if they thought apprehension was imminent. However, like many other droids, bounty hunting droids struggled with ambiguity and had a slavish regard for the rules, making them potentially ill-suited for the more complicated intricacies of the profession. Bounty droids were also physically tougher than most organics, and approached their trade with machinelike efficiency, providing a potentially lifesaving alternative to living hunters when tracking down high-risk suspects. īounty hunting droids made ideal business partners for their internal toolsets, which could apply healing bacta sprays to organics or lift heavy objects. Around 9 ABY, five years after the definitive fragmentation of the Empire at the Battle of Endor, Greef Karga was responsible for the bounty hunting trade on the planet Nevarro-a hub of the Guild in the early days of the New Republic -operating as a Guild expeditor and Guild Master of the Nevarro Hunters, and working as a middle-man between clients and hunters. Serving as the intermediary between the hunters and the client, a bondsman offered jobs and paid out upon a successful hunt. In addition to recruiting hunters, the Guild employed the services of bail bondsmen, individuals who brokered bounties with hunters. The Bounty Hunters' Guild's membership was composed of bounty hunters of various species as well as independent droid models. Posting offices were installed with computer consoles that permitted hunters to accept Galactic Empire–issued bounties, and individuals were employed at booths in posting agencies to oversee the offices, as well as to restrict research on the Imperial Enforcement DataCore to ranking Imperial officers and licensed bounty hunters. On Imperial worlds, posting agencies were established as offices for bounty hunters. Larger bounties were advertised on poster such was the case for the quarry Zingo Gabnit, on whom the Rutian agent provided additional information to Fett. Bounties at Guild hubs were identified through holograms beside the bar. The Empire preferred to pay hunters by transfer register instead of hard currency, and after a successful hunt, Guild members could be payed directly to their account by the Guild agent, although the Twi'lek offered to deduct from Boba Fett's payout for a special deal on the Jorgan Spa, which she thought the hunter deserved. A Rutian Twi'lek served as an agent of the Guild, liaising with hunters on Guild bounties at the cantina's central bar. Installed with a droid detector at its entrance, the cantina was populated with a multitude of species, including Cerean, Ithorian, Kel Dor, Morseerian, Neimoidian, Rodian, Togruta, and Trandoshan patrons. The Bounty Hunters' Guild maintained hubs on worlds such as Carajam and Nevarro that functioned as a cantina. In the Imperial Era, the Imperial Office of Criminal Investigations had an entire branch dedicated to working with the guild, and wealthy Moffs were willing to pay hunters to handle their issues. Working alongside galactic governments, the Bounty Hunters' Guild, abbreviated to "BHG," expedited much of the bureaucratic hassle required to obtain the necessary legal permits for Guild members, allowing them to hunt across the galaxy with an official license. " By the authority of the Bounty Hunters' Guild, you are now my acquisition." ―Bossk ĭuring the time of the Galactic Republic and its successor, the Galactic Empire, proper certification was required in the bounty hunting profession to ensure the legality of the processes involved, specifically the handling of wanted quarry and the delivery of a posted bounty by the issuing authority.
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